﻿using System.Collections;
using UnityEngine;

[System.Serializable]
public enum TunnelDirection{Horizontal, Vertical}

[System.Serializable]
public enum HTunnelExit{Left, Right}

[System.Serializable]
public enum VTunnelExit{Top, Bottom}

[System.Serializable]
public enum LevelList{
	S01L01,
	S01L02,
	S01L03,
	S01L04,
	S01L05,
	S01L06,
	S01L07,
	S01L08,
	S01L09
}

public class Tunnel : MonoBehaviour{
	public TunnelDirection Direction;
	public LevelList exit1; //left or top exit
	public LevelList exit2; //right or bottom exit

	public Tunnel(){

	}

	public void LoadTunnel(){

	}

	public void LoadLevel(){

	}

}
